GRASP is a new gradient-based planner for learned dynamics (a “world model”) that makes long-horizon planning practical by (1 ...
Abstract: A fast gradient-descent (FGD) method is proposed for far-field pattern synthesis of large antenna arrays. Compared with conventional gradient-descent (GD) methods for pattern synthesis where ...
ABSTRACT: Artificial deep neural networks (ADNNs) have become a cornerstone of modern machine learning, but they are not immune to challenges. One of the most significant problems plaguing ADNNs is ...
The original version of this story appeared in Quanta Magazine. If you want to solve a tricky problem, it often helps to get organized. You might, for example, break the problem into pieces and tackle ...
You probably don’t need more time. By Jancee Dunn When I look back on all the major decisions I’ve dithered over, I could scream. It took me a decade to commit to becoming a parent. I wavered for a ...
Using an advanced Monte Carlo method, Caltech researchers found a way to tame the infinite complexity of Feynman diagrams and solve the long-standing polaron problem, unlocking deeper understanding of ...
The original version of this story appeared in Quanta Magazine. For computer scientists, solving problems is a bit like mountaineering. First they must choose a problem to solve—akin to identifying a ...
Abstract: We devise a novel quasi-Newton algorithm for solving unconstrained convex optimization problems. The proposed algorithm is built on our previous framework of the iteratively preconditioned ...