If you haven’t heard of WebVR yet, it’s time to take notice. It’s a relatively new product that lets you access virtual reality through a browser, bypassing the need to download heavy VR applications.
Chrome now supports WebVR, which brings virtual worlds to web browsers. Allies include Mozilla, Microsoft and Facebook, but we can expect some rough patches. Stephen Shankland worked at CNET from 1998 ...
Google rolled out WebVR to Chrome for Daydream-ready phones earlier this year, but it is now available for Google Cardboard too. WebVR is browser agnostic, so VR content creators can simply share what ...
WebVR is an open specification that makes it possible to experience VR in your browser. The goal is to make it easier for everyone to get into VR experiences, no matter what device you have. You need ...
Google has launched a new catalog of WebVR virtual-reality apps that can be experienced though an Android phone and Google's budget Cardboard VR viewer. The company wants to bring VR to the web to ...
Mozilla's next version of its browser, due Tuesday, brings WebVR support to personal computer browsing. Eventually, AR could be the bigger deal. Stephen Shankland worked at CNET from 1998 to 2024 and ...
Samsung has added experimental support for WebVR to its Gear VR headset, expanding the capabilities of its default internet browser. As Samsung noted, GearVR 1.0 has now exited beta with “added ...
Today in a blog post, Google shared that the latest beta of Chrome for Android has adopted the WebVR API which will allow users to enjoy online content through Chrome with a VR headset. Introducing ...
Last month I covered what an eventful year 2017 was for the WebVR industry and also dug deeper in distinguishing between the two types of WebVR browsers, namely “WebVR-ready” versus “VR-first” ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results