A decade ago, I made the hardest choice I’ve ever made in a game. It was at the end of Life is Strange, Don’t Nod’s narrative adventure game, where Max is forced to pick between saving the love of her ...
Life is Strange: Reunion's story is not perfect, but the pros far outweigh the cons. There are times when it feels inconsistent, there are times when it feels messy, and there are times when it is ...
Ten years ago, Life is Strange developer Dontnod Entertainment asked its players to make a choice that’s still hotly debated a decade later. As Max Caulfield, players had to choose who they would save ...
The idea of ‘biological agency’ — that life devises its own goals and behaves accordingly — complicates our understanding of ...
Joshua started at GameRant in 2017 where he fell in love with a company that supports creativity, treats video games with the respect they deserve, and is complete with people whose passions match his ...
Jonathan (He/Him) is an experienced writer whose life revolves around videogames. His favorite task? Making lists to inform, bring fresh perspectives and stimulate critical thinking. Oh and he is an ...
Did Max let Chloe die to save Arcadia Bay, or did she sacrifice the town to save Chloe? This was the final important choice players had to make in the original Life is Strange, and one of the first ...